Sega once made a console you could only play on an airplane.
It’s called the Mega Jet, and it’s one of the oddest pieces of hardware in my collection. In 1993 Japan Airlines started renting it to passengers mid-flight: a full Mega Drive squeezed into a chunky controller, with no screen and no battery, because it plugged straight into the seat’s monitor.
When Sega later put it in Japanese shops, it became something even stranger: a “portable” console that needs a TV and a wall socket. Mine is complete in its box, and I still smile every time I read the specifications on the back.
Then Sega finished the thought
Two years later, in America, the idea grew a screen. The Genesis Nomad, 1995, US only. Same concept as the Mega Jet, but self-contained: a 3-inch colour screen, six buttons, a full-size cartridge slot on the back, and an A/V output to play on the TV at home.
A handheld that plays the home console’s cartridges and connects to your television. Sound familiar? Sega shipped the Nintendo Switch concept in 1995, sold it in one region only, and let it die against the Game Gear’s shadow and its own appetite: 6 AA batteries, gone in about two hours.
Quackshot, on the small screen
For the short I filmed, I loaded Quackshot on the Nomad. 1991, Donald Duck with a plunger gun, and for my money still one of the best Disney games Sega ever made.
Seeing it run on that little screen felt right in a way that’s hard to explain. A game I knew from long Mega Drive afternoons, portable at last, 30 years too late and exactly on time.
A story for another day
Quackshot on that screen was a deliberate choice. I’m deep into filming a bigger story about Sega’s 16-bit Disney games, the ones that defined an era of our childhoods. That video is coming to the channel soon, and this short is the warm-up level.
Stay curious. Stay nostalgic.
Because retro never dies, it just respawns.

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